Chris Coniglio
AI Transformation · Systems Engineering · Interactive Products
Skellefteå, Sweden
chris[at]silentfactory.studio
Overview
I build clear, functional, unusual systems, and I have spent fifteen years shipping them, the last twelve leading the teams that build them without stepping away from the code. Technical Director and Head of Innovation at North Kingdom and DinahMoe: interactive projects for Amazon, HBO, Netflix, Google, and Riot Games, recognised with Cannes Lions, a Grand Clio, and multiple FWA Site of the Day awards.
Now running Silent Factory, building Red Metal in Unreal Engine 5. Consulting on AI transformation since 2024, for clients from disc-golf manufacturing to luxury retail. Available for limited consulting engagements.
Experience
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AI Engineer & Consultant
Latitude 64 Skellefteå, SwedenMay 2026 - Present- On-site lead for AI adoption across the organisation: strategy, tooling, and staff enablement.
- Shipped an MCP-based data platform unifying SAP, NetSuite, Shopify, Meta, and Google behind one resolver and cache layer, with agent-facing reporting.
- Automated the product-release workflow across SAP and Basecamp with a release-coordination service and full audit trails.
- Built an organisational-flow simulator that quantifies automation ROI, and a Teams-resident agent that runs structured stakeholder interviews.
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AI Engineer & Consultant
FeelsLikeOctober 2025 - May 2026- Google Cloud Next ’26: shipped multi-agent kiosk installations and a companion event platform.
- LVMH Prize: production showcase site with 3D gallery and per-candidate RAG-based AI chat.
- Moët Hennessy: technical architecture advisory, platform proposal, and delivery handoff.
- Additional engagement work for Carolina Herrera.
- Authored the agency’s organisation-wide AI-usage policy.
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Technical Consultant
House of Elias2024 - 2025- Consulted on the Elias Adaptive Music System: a C++ runtime engine and Electron authoring studio for adaptive game audio.
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AI Engineer & Consultant
DinahMoe AB Remote2024 - 2025- Built the multi-model AI backend of a creative production platform, orchestrating Claude, Gemini, and GPT alongside image- and video-generation APIs on AWS.
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CEO & Game Director
Silent Factory AB Skellefteå, SwedenJuly 2023 - Present- Directing Red Metal, a vehicular roguelite in Unreal Engine 5. Pitch of the Year, Sweden Game Conference 2024; Best Pitch, Arctic Game Umeå 2023; runner-up, Nordic Game Pitch Battle 2024.
- Designed systems-driven gameplay: emergent mechanics, high player agency.
- Built and operate a multi-agent development system in production: an MCP gateway fronting multiple tool backends, LLM agents with hook-enforced review gates, and the diagnostics to run it.
- Shipped an MCP bridge into Unreal Editor for AI-assisted development, an agent-facing task tracker driving the demo-launch plan, and LLM-assisted Steam localisation across 10 languages.
- Own company operations, finance, business development, and marketing.
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Head of Innovation
North Kingdom Design & Communication AB Skellefteå, SwedenMarch 2022 - January 2024- Co-authored company strategy; shaped process, policy, and methodology.
- Led cross-disciplinary teams on internal initiatives, and an internal game studio team to a vertical slice.
- Advised projects on technical and innovation direction; wrote proposals, budgets, and timelines.
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Technical Director
North Kingdom Design & Communication AB Skellefteå, SwedenNovember 2019 - March 2022- Led the development organisation: hiring, code standards and reviews, best practices, and technical direction across projects and pitches.
- Solutions architecture, DevOps, and full-stack development on client work.
- Riot Games × Arcane: principal project lead on a $3.6M budget, owning project management and technical architecture, with a team of 30+ reporting directly.
- IBM: TERMINAL, technical lead on an online cybersecurity educational game.
- HBO: live co-watching screener platform with real-time chat, built for pandemic-era premieres including Lovecraft Country, The Undoing, and Between the World and Me.
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Technical Director
North Kingdom Design & Communication AB Los Angeles, CASeptember 2017 - October 2019- Built and led the Los Angeles development team: hiring, specifications, stakeholder alignment, and technical guidance for design, UX, and clients.
- Creative and technical direction on projects and pitches; solutions architecture and full-stack development.
- Led development on Cable Cutter, an Alexa skill that cancelled cable subscriptions for DirecTV.
- Adult Swim / Hot Streets: shipped a multiplayer browser game with matchmaking and autoscaled deployment.
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Technical Director
DinahMoe AB RemoteSeptember 2015 - September 2017- Owned all technical aspects of production: team leadership, code standards and reviews, client-facing specifications, and delivery quality.
- Oversaw DinahMoe’s proprietary JavaScript framework; built CMS tooling, build pipelines, and all server infrastructure.
- Amazon / The Man in the High Castle: Resistance Radio, a cross-platform audio narrative engine. 5 Cannes Lions (2 Silver, 3 Bronze).
- Cinemax / Outcast: Possession Begins, an eye-tracking interactive horror trailer. 40+ awards, including a Grand Clio and a Cannes Lion; FWA Site of the Day.
- Netflix / Sense8, a chatbot-driven custom video generator over a CMS of 1,000+ tagged clips.
- HBO / Game of Thrones: Night’s Watch Oath: thousands of fans’ spoken oaths compiled in real time.
- Beck: Hello Again, a 360° interactive concert experience.
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Audio Developer → Lead Developer
DinahMoe AB Stockholm, SwedenApril 2012 - September 2015- Developed audiovisual web applications in JavaScript using the Web Audio API; promoted to lead in 2014, overseeing development and planning of all web projects.
- Designed and developed DinahMoe’s proprietary audio framework for use by clients.
- Jam with Chrome (Google): built the real-time music collaboration engine.
- Infiniti / Déjà View: a responsive film that phones the viewer mid-story; built the real-time telephony-to-interactive-film application full stack.
- FWA Site of the Day: #madeofmusic, Where’s The Party (Carlsberg/Axwell), Cube Slam (Google Chrome Experiment), Plink.
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Founder
Tenth Circle Sound San Jose, CAJanuary 2008 - June 2012- Composition, music production, arrangement, mixing, and interactive audio application development for television, film, and web.
Education
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MA, Multimedia
California State University, East Bay Hayward, CASeptember 2010 - June 2012- Emphases in Adaptive and Interactive Music.
- Master’s Thesis: Sympyrean: Interactive Musical Stellar System Model.
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BA, Music
California State University, East Bay Hayward, CASeptember 2007 - June 2010- Graduated with distinction; emphases in composition and adaptive music.
Skills
- AI Integration Strategy
- LLM Agents & MCP Systems
- Change Management
- TypeScript, Python & Rust
- Systems & Data Integration
- C++, Unreal & Unity
- Game Design
- Experience Design
- Adaptive Music Design